The exact camera, graphics, interface and gameplay settings I run in Rivals — screenshots included.
A breakdown of what these settings change and why they matter in a duel.
These are the settings shown above — my own current config, not a universal "best settings" recommendation. What works for me depends on my device and habits; use the explanations below to reason about what might work for yours.
Optimized Lighting, Textures, and Wraps simplify how the game renders light, surfaces, and weapon skins. On a device that struggles to hold a stable frame rate, turning these on trades some visual detail for smoother, more consistent frames — and in a fast 1v1, a stable frame rate matters more for reacting to movement than sharp textures do.
FOV controls how much of the map you can see at once. A higher FOV (I run 105) shows more of your peripheral vision, which helps you spot flanks and movement at the edges of your screen — the trade-off is that distant targets appear slightly smaller, which matters more for long-range weapons than close-range ones.
Keeping Sensitivity, While Aiming, and While Scoped all at 100% means your mouse or stick moves your camera at the same rate no matter what state you're in. Some players lower their scoped sensitivity for more precise long-range flicks, but a single consistent value means there's no mental adjustment when you switch between hipfire and aiming mid-fight — one less thing to think about under pressure.
Hiding Side Tasks removes secondary objective clutter from the HUD so the only information on screen is duel-relevant. I keep the main HUD visible (not hidden) since health, ammo, and cooldowns are worth seeing at a glance rather than having to guess.
Hiding Muzzle Flashes keeps sustained gunfire from a rapid-fire weapon like the Minigun from washing out your screen, so you can actually track where shots are landing instead of staring at a bright flash. Camera Shake off keeps your crosshair placement stable after taking a hit — shake looks cinematic but actively hurts your next shot in a duel.
Damage Numbers and Signals on give you direct feedback on whether your shots are landing and what your team is calling out, which is useful information rather than distraction. Smooth Projectiles makes travel-time weapons (like the Bow or Grenade Launcher) render their arc more fluidly, which makes it easier to judge lead and timing on a moving target.
Want a settings-optimized loadout to go with this setup? Check the Weapon Tier List, or read the full Best Settings guide for more on tuning your own config from scratch.