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MY PERSONAL RANKINGS

Rivals Weapon Tier List

Every weapon category in Rivals, ranked from S (best) to C, based on how they perform in real duels — with the reasoning behind every tier.

Last reviewed: August 2026
S
MinigunBurst Rifle

High, consistent damage with forgiving range windows — these win duels even when your aim isn't perfect.

A
ShotgunSniper RifleBowAssault Rifle

Strong in the right range band, but punish you harder for bad positioning or a missed read than the S-tier picks.

B
FlamethrowerPaintball Gun

Powerful in specific situations (close corners, area denial) but struggle when the fight doesn't go their way.

C
Grenade LauncherRPG

High skill ceiling or very situational — usually outclassed by a straightforward gun unless the map favors them.

S
Revolver

Reliable backup damage that doesn't fall off — a safety net when your primary runs dry mid-fight.

A
HandgunUziSlingshot

Solid all-round options that cover most of your primary's blind spots.

B
ExogunShorty

Fine, but with a niche that limits how often it's actually the best choice.

C
Flare Gun

Rarely your best option once you've unlocked better secondaries — mostly a novelty pick.

S
KatanaScytheTrowel

Fast swing speed and generous range make these viable as more than just a last resort.

A
ChainsawBattle Axe

Good damage or mobility, but slightly slower or shorter-ranged than the top picks.

B
FistsKnife

Dependable but unremarkable — you won't lose to using them, but they won't win fights on their own.

S
MedkitSubspace Tripmine

Directly swings round outcomes — healing and area denial are almost never a wasted slot.

A
GrenadeFreeze RayRiot Shield

Strong situational value once you know how and when to use them.

B
MolotovFlashbang

Useful support pieces that work best paired with a coordinated team in 5v5s.

C
Smoke Grenade

Niche enough that most players will get more value from a different utility pick.

This is a personal, informational ranking — not an official Nosniy Games or Rivals developer ranking. It reflects general performance patterns in 1v1 and 5v5 duels, and it will go stale: the meta shifts with every Rivals update, and plenty of "lower tier" weapons are still perfectly viable in the right hands or on the right map.

How I ranked these

Primary weapons are judged on damage output, range flexibility, and how forgiving they are in a 1-on-1. Secondaries are ranked on how well they cover your primary's weaknesses when you're forced to swap mid-fight. Melee weapons are scored on both combat value and mobility — some, like the Katana and Scythe, do real work beyond just looking good. Utility items are ranked on how much they swing a round: healing, area denial, and mobility all count.

A weapon's tier isn't the whole story, either — a "B-tier" pick that fits your playstyle and the map you're on will usually beat an "S-tier" pick you're uncomfortable with. Use this list as a starting point, not gospel, and see the Choosing the Right Weapon guide for how to actually apply it.

Not sure what to run? Try the Random Loadout Generator to get a full four-slot loadout in one click, or check my own Rivals settings for the camera and interface setup that pairs with this list.