Every weapon category in Rivals, ranked from S (best) to C, based on how they perform in real duels.
Primary weapons are judged on damage output, range flexibility, and how forgiving they are in a 1-on-1. Secondaries are ranked on how well they cover your primary's weaknesses when you're forced to swap mid-fight. Melee weapons are scored on both combat value and mobility — some, like the Katana and Scythe, do real work beyond just looking good. Utility items are ranked on how much they swing a round: healing, area denial, and mobility all count.
Not sure what to run? Try the Random Loadout Generator to get a full four-slot loadout in one click, or check my own Rivals settings for the camera and interface setup that pairs with this list.